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renderer.text

Draws text on the screen.

renderer.text(x: number, y: number, r: number, g: number, b: number, a: number, flags: string, max_width: number, ...)

Arguments

NameDescriptionType
xTop left / center X coordinatenumber
yTop left / center Y coordinatenumber
rRed color component (0 to 255)number
gGreen color component (0 to 255)number
bBlue color component (0 to 255)number
aAlpha (opacity) component (0 to 255)number
flagsText flags: "+" for large text, "-" for small text, "c" for centered text, "r" for right-aligned text, "b" for bold text, "d" for high DPI support. "c" and "d" can be combined with the other flags. nil can be specified for normal sized uncentered text.string
max_widthText will be clipped if it exceeds this width in pixels. Use 0 for no limit.number
textText that will be drawnunknown